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Board Games Collection

Board Games CollectionThere are many benefits associated with playing board games. They are not just a lot of fun! Board games provide people of all ages with the opportunity to engage without being connected to a mobile device. Board games provide experiences which engage imaginations, spur critical thought and problem-solving skills. They promote a culture of positive interaction and player cooperation, and foster deeper strategic and tactical decision-making skills. Playing board games reinforces critical social and life skills, and encourages face-to-face conversation in an increasingly digital world.

So… check out a board game! Promote literacy, critical thinking skills, provide an interactive experience and have fun playing together!

Harford County Public Library’s Board Game Collection

Board game collections will be housed in the Aberdeen, Abingdon, Bel Air, Edgewood, Havre de Grace and Whiteford branches. They can be placed on hold, and sent to any branch in the library system.

View the list of Board Games in the Catalog

Circulation parameters:

  • Board Games can be requested
  • Board Games can be checked out for 7 days
  • Board Games can be renewed twice, provided there are no holds
  • One board game per card may be checked out
  • There is a $2.00 per day late fee

Title List:

7 Wonders

7 Wonders

3 to 7 players
Recommended Ages: 10+
Time to Play Game: 30 minutes
Type of Game: Strategy; Card Game; Civilization; City Building

Game Play: You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, and pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.


Big Boggle

Big Boggle

2 to 8 players
Recommended ages: 8+
Time to Play Game: 10 minutes
Type of Game: Family

Game Play: Big Boggle is a timed word game where players attempt to find as many connected words as possible from the face-up letters resting in a 25 cube grid. When the timer runs out, players compare their list of words and remove any shared words. Points are then awarded for remaining words, depending on how many letters are in the word.


Settlers of Catan

Settlers of Catan

3-4 players
Recommended Ages: 10+
Time to Play Game: 60 minutes
Type of Game: Strategy, deduction, civilization, negotiation

Game Play: Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan’s many harbors and regions: pastures, fields, mountains, hills, forests, and desert. The random mix creates a different board virtually every game. Guide your settlers to victory by clever trading and cunning development. Use resource combinations— grain, wool, ore, brick, and lumber—to buy handy development cards and build roads, settlements, and cities. Acquire your resources through trades, cards, or lucky dice (even outside your turn). Catan (aka The Settlers of Catan) has been awarded with “Game of the Year,” “Hall of Fame,” and even “Game of the Century” honors in Germany, the United States, and a host of other countries worldwide. An international favorite, it’s been called the “Perfect Social Game.”


Coconuts

Coconuts

2 to 4 players
Recommended ages: 6+
Time to Play Game: 20 minutes
Type of Game: Dexterity

Game Play: Coconuts is a dexterity game based on the "Monkey King" character from Chinese mythology. In the game, players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else's board, and you get to move it to yours. By playing special "Monkey King Magic" cards, you can force opponents to shoot blind, take long shots, or otherwise thwart their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins!


CodeNames

Codenames

2 to 8 players
Recommended Ages: 14+
Time to Play Game: 15 minutes
Type of Game: Party Game

Game Play: Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it is fun to figure out the clues.


Escape: The Curse of the Temple

Escape: The curse of the temple

1 to 5 players
Recommended Ages: 8+
Time to play the game: real time game play
Type of Game: Co-operative Adventure

Game Play: Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.


Incan Gold

Incan Gold

3 to 8 players
Recommended Ages: 10+
Time to Play the Game: 15-30 minutes
Type of Game: Adventure, bluffing, exploration

Game Play: Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far. Each time that an explorer braves new territory, more treasure or a danger appears. When a second card of the same type of danger is turned over, all exposed treasure is buried, leaving the remaining adventurers with nothing. Do you flee the dangerous temple with your portion of the treasure that has been uncovered so far or do you venture into the exciting temple in search of more hidden valuables? After five rounds of exploration, whoever has the most treasure is the ultimate explorer and winner!


Monopoly Empire

Monopoly Empire

2-4 players
Recommended Ages: 8+
Time to Play Game: 90 minutes
Type of Game: Board Game

Game Play: With Monopoly Empire, you can own some of the biggest brands in the world as every space on the game board is an iconic brand, including Xbox, Coca-Cola, McDonald's and Samsung. As in the original Monopoly game, players start with cash in hand, roll dice, and move a token around the game board while hoping to purchase properties. Each property is represented by one or more billboards, with the more valuable properties having larger billboards. When you purchase a property, you place a billboard into your personal plastic tower; when you pass "Go!" on the game board, you earn income based on the height of your tower. Reach a value of $800 on your tower, and you win.


Parcheesi

Parcheesi

2 to 6 players
Recommended Ages: 5+
Time to Play Game: 30 minutes
Type of Game: Board Game

Game Play: Pachisi, the national game of India, dates back to 4 AD and remains popular today. Each player has a set of pawns that start in his or her corner of the board. The goal is to move the pawns around the board to the "home" section. Movement is controlled by dice. All players move around the same board, so they may capture each other’s pawns. Captured pawns are returned to their player's corner and must start their journey over. The winner is the first player to move all pawns "home". Parcheesi is the westernized version.


Qwirkle

Qwirkle

2 to 4 players
Recommended Ages: 6+
Time to Play Game: 45 Minutes
Type of Game: abstract; family; pattern building; tile placement

Game Play: The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board; players simply use an available flat surface. Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block. Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks. The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.


Scrabble

Scrabble

2 to 4 players
Recommended Ages: 10+
Time to Play: 90 minutes
Type of Game: Word Game/Family

Game Play: In this classic word game, players use their seven drawn letter-tiles to form words on the game board. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses.


Jumbo Sequence

Jumbo Sequence

2-12 players
Recommended Ages: 7+
Time to Play Game: varies (long and short)
Type of Game: strategy

Game Play: The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections.

Sheriff of Nottingham

Sheriff of Nottingham

3-5 players
Recommended Ages: 14+
Time to Play Game: 45-60 minutes
Type of Game: Strategy; deduction

Game Play:Each player will take turns being the Sheriff of Nottingham, whose job it is to either inspect or let pass the shipments submitted by the other players. If the Sheriff inspects a shipment with contraband, the submitting player receives a penalty.

Ticket to Ride

Ticket to Ride

2 to 5 players
Recommended Ages: 8+
Time to Play Game: 30-60 minutes
Type of Game: Board

Game Play: The Ticket To Ride Board Game is a cross-country train adventure that celebrates Fogg's impetuous and lucrative gamble to travel "Around the World in 80 Days" by proposing a new wager. The stake is a $1 million prize in this winner-takes-all competition. The objective of this train board game is to see who can travel by rail to the most cities in North America in just seven days. This Ticket To Ride game can be played by two to five players. There are 225 colored train cars and players have to collect cards that allow them to use the different railway routes connecting the cities across the USA. This Ticket To Ride Board Game comes complete with a detailed board, game cards, help cards, rules, train miniatures and more.

Timeline: Inventions

Timeline: Inventions

2 to 8 players
Recommended Ages: 8+
Time to Play Game: 15 minutes
Type of Game: Trivia

Game Play: Was the light bulb invented after or before glasses? With Timeline, learn the answer to this question and thousands of others by comparing your knowledge or hunches to historic reality. At the beginning of the game, players all get the same number of cards representing monuments, inventions, etc. On the back of each card is a date. To begin, one card is randomly drawn from those not given to players. This card is placed in the middle of the table, date-side up and is the starting point of a chronological line which will slowly be built by the players. The first player then chooses one of their cards. If the player thinks that the invention on their card came before that of the initial card, the player places their card to the left of the initial card. If they feel that the invention on their card was created after, it is placed to the right of the initial card. The player's card is then turned date-side up. If the player was right, it remains on the table. Otherwise, the card is discarded and a new one must be drawn to replace it. Play proceeds clockwise. The more cards which are correctly played, the harder it is to correctly place new ones. The first player to get rid of their cards wins.